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Deviation Actions
[11-12-17]
[11-15-17]
Human Social Group Game Engine / Simulator
J.A.C.I.M.
Update
Seems I pushed myself to utter mental exhaustion, once more, passing out in the chair over a desktop computer keyboard. My sleeping time schedule has shifted, once again, as a result. So endless days of feeling mentally strained, unstable, and overwhelmed with a short fuse.
Though progress is being made, so at least something is being seen from such sacrifices. To both my personal health and social life wellbeing.
For nearly three whole months, a hurtle had tangled me up, stumping almost all advancement for such a long time. The human profile was this great achievement that found itself sucking up all those resources. Though finally a prototype was developed before shifting back onto, other pressing game mechanic categories.
(a) Society Sectors mini interface image menu.
Mapping out Information, Research, Ideology, Enforcers, Government, Businesses, Workers, and Ecosystem.
Accompanying them with their operational inner section areas. Such as Chain of Command, Job Openings, Members, Tools, etc.
(b) Both Policies & Laws functionality in how they are implanted into society. Through the government and the people. Since obviously a law doesn't mean it can only be upheld by political power invested officials. No no, life is too complicated for something so simple to be reality.
So Central, State, and Local government levels are put into the image.
Opinion, law, official stance, has all been actively processed into the mix.
Leading to a number of migraines, yet reality being calculated quite accurately.
Enforcement degree, effects, reception number percentages happen to the bow on this upcoming magnificent gift to myself.
As for the equations to brew this part of my game engine into a soothing flavor. Luckily few were needed that hadn't already been done before. Yet damn, figuring out how to connect everything, which is why a person hires someone else to do the easy tedious work.
(c) I crafted an adequate interactive menu blueprint that showcases an entire country's government levels. Which includes Central, State, and Local. Granting full clarity of every Local Governments (city, town, and village) that form each compiled State Government. In a nice neat system that displays groupings.
Then focus shifted on distributing government responsibilities split up amongst each Society Sector for each Government Level.
...plus government authority, to either pass lawful policy, resist it, vote on it.
Sneak peeks at how all the regions of a country react to policies and laws being put into society.
(d) Society Sectors are all initially privatized by the general population.
Meaning that government intervention is not inherit, beyond Groups forming and establishing thier eternal rule over region after region. Until conflicted against by another from operating as they see fit.
Note: This actually caught me by surprise when I finally reminded myself through a lengthy self induced conversational analyzing of the material. Since I forgotten about such a simple aspect of a society. Lawlessness exists first and foremost, until an common system is set up by the majority in the region.
(e) Depicting how far influential person(s) can control a group, as with its sectionals.
As in a group, in a group, in a group, in a group, in a group, in a group, in a group, leading to a core conspiratorial individual.
Talk about going in circles, then around again, and again, and again. A mathematical nightmare....
Note: Sorry, no images are premitted as of yet, due to security risks to the J.A.C.I.M. project.
[11-15-17]
Human Social Group Game Engine / Simulator
J.A.C.I.M.
Update
Seems I pushed myself to utter mental exhaustion, once more, passing out in the chair over a desktop computer keyboard. My sleeping time schedule has shifted, once again, as a result. So endless days of feeling mentally strained, unstable, and overwhelmed with a short fuse.
Though progress is being made, so at least something is being seen from such sacrifices. To both my personal health and social life wellbeing.
For nearly three whole months, a hurtle had tangled me up, stumping almost all advancement for such a long time. The human profile was this great achievement that found itself sucking up all those resources. Though finally a prototype was developed before shifting back onto, other pressing game mechanic categories.
(a) Society Sectors mini interface image menu.
Mapping out Information, Research, Ideology, Enforcers, Government, Businesses, Workers, and Ecosystem.
Accompanying them with their operational inner section areas. Such as Chain of Command, Job Openings, Members, Tools, etc.
(b) Both Policies & Laws functionality in how they are implanted into society. Through the government and the people. Since obviously a law doesn't mean it can only be upheld by political power invested officials. No no, life is too complicated for something so simple to be reality.
So Central, State, and Local government levels are put into the image.
Opinion, law, official stance, has all been actively processed into the mix.
Leading to a number of migraines, yet reality being calculated quite accurately.
Enforcement degree, effects, reception number percentages happen to the bow on this upcoming magnificent gift to myself.
As for the equations to brew this part of my game engine into a soothing flavor. Luckily few were needed that hadn't already been done before. Yet damn, figuring out how to connect everything, which is why a person hires someone else to do the easy tedious work.
(c) I crafted an adequate interactive menu blueprint that showcases an entire country's government levels. Which includes Central, State, and Local. Granting full clarity of every Local Governments (city, town, and village) that form each compiled State Government. In a nice neat system that displays groupings.
Then focus shifted on distributing government responsibilities split up amongst each Society Sector for each Government Level.
...plus government authority, to either pass lawful policy, resist it, vote on it.
Sneak peeks at how all the regions of a country react to policies and laws being put into society.
(d) Society Sectors are all initially privatized by the general population.
Meaning that government intervention is not inherit, beyond Groups forming and establishing thier eternal rule over region after region. Until conflicted against by another from operating as they see fit.
Note: This actually caught me by surprise when I finally reminded myself through a lengthy self induced conversational analyzing of the material. Since I forgotten about such a simple aspect of a society. Lawlessness exists first and foremost, until an common system is set up by the majority in the region.
(e) Depicting how far influential person(s) can control a group, as with its sectionals.
As in a group, in a group, in a group, in a group, in a group, in a group, in a group, leading to a core conspiratorial individual.
Talk about going in circles, then around again, and again, and again. A mathematical nightmare....
Note: Sorry, no images are premitted as of yet, due to security risks to the J.A.C.I.M. project.
For the year of 2017
[12-3-17]
Overall, for the year of 2017, 840 story ideas were founded.
How many ideas for the year of 2017: 1,239 ideas - 399 = 840 story ideas
How many pages for the year of 2017: 369 pages - 152 = 217 pages
How many words for the year of 2017: 121,915 words - 38,474 = 83,441 words
(Novel Additions = 691 )
(HIMMM = 39 )
(Taunting Tongue Twister = 122 )
(M.E. / Vor. = 21 )
(Eternal Corruption = 48 )
(various scattered tales = 61 )
(Novel World Events = 58 )
(Machinist = 163 )
(Society Ideas = 137 )
(Freaks / Rules / Characters = 42 )
(Formed Novels = 13? )
(Leftovers / Novel Ideas = 125 )
Finally uploading my videos!!
Sites:
https://vimeo.com/user29537050
https://www.youtube.com/user/DorsenViussGorefote
https://www.minds.com/DorsenGorfote
https://www.patreon.com/DorGor
[12-17-15] Such Evoked Clarity
The year of 2015 has, once again, failed in producing any viable finished fruit, as in stories, for people to truly enjoy the delight that is the Phantom Tree as I continue to lose myself within. Which seems to appear to be a literal description of what has occurred this abundant year. Regardless of the set backs. This….this novel world, my Phantom Tree, has only grown every more potently assertive inside the imagination of fantasy and possibly.
Here is the first update to shared from 11-28-15.
Update on written pages to log into the computer database.
78 hand written pages of story ideas
45 computer typed pages of story ideas
- Th
The Tree Swirls
FREEDOM FROM RAIN update
[2-15-15]
[3-16-15]
[3-25-15]
[4-2-15]
As the year of 2015 pressed on, I desired to post an update. That should’ve been done ages ago, or at least during the year’s first month in January.
In the last two months. I’ve already compiled at least ten pages in story ideas. Front and back written in full. There are mostly additions to other established tales, including a few actural new novel ideas to build upon the timeline‘s future ventures.
Then there’s the obviously undisclosed pondering thoughts and philosophical advancement section. Which has grown phenomenally. Not so much as in
© 2017 - 2024 Sttormforelhost
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